Welcome to the Course
The Three Pillars
Drive and Precision: "Thinking" vs. "Reactionary" State of Mind
Desirable and Undesirable CONFLICT
Climbing the Ladder
"DRIVE EXPLAINED" - Building Blocks for a Vibrant Obedience Dog
PLAY DRIVE
PREY DRIVE as it pertains to Obedience Training
Pack Drive in Obedience Training
Fight Drive - What it is & How to use it in Obedience Training
Food Drive - Varying Methods of Training w/ Food
Toy Selection
The Cat & Paper Bag Analogy
Interactive Toys (Tug Toys)
Retrieve Toys
Chase Toys (flirt toys)
Audio Stimulation Toys (squeaky toys)
Texture Toys
Empowering Play Techniques
Am I building or am I Squashing?
Distance from the Handler
Counter Techniques
Lateral Motion
Windows
Drive Squashers
Home Environment
"Rich Dog/Poor Dog"
Social Butterfly Complex
Play Technique Blunders (duration, overpowering)
Building Cues for Competition : The GAMES
Leash Pop game - Perpendicular, Stationary, and Dynamic
Shove Game
Restraint Game
Bark & Quiet Game
Overview of the Games we Introduced
Field & Ring Generalization
Conditioning in a "Happy Place"
Importance of Remote Rewards
Counter Conditioning "Caution Zones"
Retrain Rule
** Certificate of Completion **
Here you will find an outline of the course material and everything else you can expect to find in each module. You can use it to help keep track of your progress and make sure you don't miss anything!
1. The Three Pillars
2. Drive and Precision: "Thinking" vs. "Reactionary" State of Mind
3. Desirable and Undesirable CONFLICT
4. Climbing the Ladder
0/1 required posts
No tests
1. PLAY DRIVE
2. PREY DRIVE as it pertains to Obedience Training
3. Pack Drive in Obedience Training
4. Fight Drive - What it is & How to use it in Obedience Training
5. Food Drive - Varying Methods of Training w/ Food
1. The Cat & Paper Bag Analogy
2. Interactive Toys (Tug Toys)
3. Retrieve Toys
4. Chase Toys (flirt toys)
5. Audio Stimulation Toys (squeaky toys)
6. Texture Toys
1. Am I building or am I Squashing?
2. Distance from the Handler
3. Counter Techniques
4. Lateral Motion
5. Windows
1. Home Environment
2. "Rich Dog/Poor Dog"
3. Social Butterfly Complex
4. Play Technique Blunders (duration, overpowering)
1. Leash Pop game - Perpendicular, Stationary, and Dynamic
2. Shove Game
3. Restraint Game
4. Bark & Quiet Game
5. Overview of the Games we Introduced
1. Conditioning in a "Happy Place"
2. Importance of Remote Rewards
3. Counter Conditioning "Caution Zones"
4. Retrain Rule
5. ** Certificate of Completion **
Congratulations on completing the course!
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