Welcome to the Course
The Three Pillars
Drive and Precision: "Thinking" vs. "Reactionary" State of Mind
Desirable and Undesirable CONFLICT
Climbing the Ladder
"DRIVE EXPLAINED" - Building Blocks for a Vibrant Obedience Dog
PLAY DRIVE
PREY DRIVE as it pertains to Obedience Training
Pack Drive in Obedience Training
Fight Drive - What it is & How to use it in Obedience Training
Food Drive - Varying Methods of Training w/ Food
Toy Selection
The Cat & Paper Bag Analogy
Interactive Toys (Tug Toys)
Retrieve Toys
Chase Toys (flirt toys)
Audio Stimulation Toys (squeaky toys)
Texture Toys
Empowering Play Techniques
Am I building or am I Squashing?
Distance from the Handler
Counter Techniques
Lateral Motion
Windows
Drive Squashers
Home Environment
"Rich Dog/Poor Dog"
Social Butterfly Complex
Play Technique Blunders (duration, overpowering)
Building Cues for Competition : The GAMES
Leash Pop game - Perpendicular, Stationary, and Dynamic
Shove Game
Restraint Game
Bark & Quiet Game
Overview of the Games we Introduced
Field & Ring Generalization
Conditioning in a "Happy Place"
Importance of Remote Rewards
Counter Conditioning "Caution Zones"
Retrain Rule
** Certificate of Completion **
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January 23, 2017 at 1:12pm
Finally filling in some gaps from your seminar. I also had a wake up moment when using direct reward that the dog can switch to non-thinking state and ends up just staring. I ran into that with Riddick while I was building up duration with direct reward. Do you just incorporate something like spin and just keep moving forward with the direct reward?
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